Character animation was done using Mixamo mocap data blended and modified with Cinema 4D's motion clips and Mixamo rig.
Environments were built using kitbash3d and Quixel's Megascan assets then rendered in Unreal.
Environments were built using kitbash3d and Quixel's Megascan assets then rendered in Unreal.
Full Broadcast below
Directed By: Andrew Keyser
Edited By: Andrew Keyser & Matt Cummer
Animation By: Pete Richards, Diyufang, Andrew Keyser, Actual Objects, Andrew Kish, Arman Alipour, Mike Winkelmann
Edited By: Andrew Keyser & Matt Cummer
Animation By: Pete Richards, Diyufang, Andrew Keyser, Actual Objects, Andrew Kish, Arman Alipour, Mike Winkelmann